Transformers: The Last Knight
A key creative force behind the environment design, Thomas produced more than 500 concept images while working closely with production designer Jeffrey Beecroft and set designer Sebastian Schroeder.
About Thomas Pringle
Concept artist and visual designer working across film, television and video games.
Profile / 01
For nearly two decades, Thomas has helped filmmakers and game developers turn ideas into images.
His work has taken him from futuristic spaceships and sprawling environments to creatures, characters and the strange places in between.
Thomas has contributed to productions including A Quiet Place I and III, Transformers, Bumblebee, Resident Evil, Pet Sematary, Free Guy and Star Wars, as well as the Star Trek universe through Discovery, Picard and Strange New Worlds. His video game work includes Halo, BioShock, Mass Effect, Deus Ex, Call of Duty and Hitman.
He has worked with filmmakers including Michael Bay, Guillermo del Toro, Tim Miller, and Phil Lord & Christopher Miller, and with studios and production companies including Sony Pictures, ILM, Disney, Paramount, 20th Century Fox, Amblin, Lionsgate, Netflix, CBS and Apple TV+.
Born and raised in Copenhagen, Denmark, Thomas earned a Master’s degree in Visual Design and Illustration before moving to Canada in 2006. He is particularly drawn to character design, world-building and cinematic imagery that feels both believable and otherworldly.
Selected collaborators / 02





















Selected productions / 03
A key creative force behind the environment design, Thomas produced more than 500 concept images while working closely with production designer Jeffrey Beecroft and set designer Sebastian Schroeder.
Thomas helped develop the visual design of the family’s house and barn with Jeffrey Beecroft and Sebastian Schroeder. The production received an Art Directors Guild Award nomination for Excellence in Production Design.
Working with production designer Sean Haworth, Thomas contributed concept design for key moments and environments throughout the film.
Across Discovery, Picard and Strange New Worlds, Thomas created ships, environments, interiors, exteriors and cinematic moments, including the Discovery shuttle and exterior surfaces, Borg Cube concepts and a wide range of environments.
For Michael Bay’s production, Thomas developed penthouse interiors, high-end environments, car-chase concepts and large-scale vistas with Jeffrey Beecroft and Sebastian Schroeder.
Thomas collaborated with production designer James Foster early in production to establish the visual direction, tone and atmosphere of the container fortress.
Thomas created keyframes and visual development across environments, interiors and exteriors under production designer Jeffrey Beecroft.
Working with production designer James Foster, Thomas contributed concept design spanning environments, interiors, exteriors and key visual moments.
Over more than two years, Thomas developed visual concepts and pitched ideas for a range of productions, with a particular focus on science fiction, working closely with art director Liao Jun Hao.
Thomas worked with production designer Sean Haworth on key moments and environments, helping develop the film’s visual language and cinematic scale.
Thomas created interiors, environments, vistas and vehicle designs for production designer Jean-Vincent Puzos, helping shape the film’s adventurous visual world.
Joining late in production, Thomas worked with Ethan Tobman on visual design solutions for the climactic end sequence and contributed street designs for the film’s virtual world.